Activity Stream

@tomwor@tomwor.com
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Through a happy accident I enabled a two-layered Ambient Occlusion effect that really makes the game geometry pop. First is AmplifyOcclusion which deals with the small crevices (right) and the second pass is the standard Unity AO covering larger faces (left). I'll have to see…

@tomwor@tomwor.com
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HELP WANTED! I set up my games UI with controller glyphs, but it needs testing. Most XBox and Playstation controllers should work, but there might be incorrect glyphs or issues with certain controllers. Would love some feedback, download the demo here: store.steampowered.com/app/1442050/…

@tomwor@tomwor.com
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One of the most obvious issues with my demo has been the lack of clear communication of controller inputs. But I'm taking some time now to make it super-nice, including hot-swappable controllers with live updates to the button glyphs. #gamedev

@tomwor@tomwor.com
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My User Authentication and Leaderboard system now has a Unity SDK prototype with a neat feature. SignIn methods run in a configurable cascade, meaning e.g. when no Token is present, it tries Username/Password and if that's not present it defaults to anonymous authentication.…

@tomwor@tomwor.com
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I'm currently prototyping my own player authentication and leaderboard system, to not only have the flexibility regarding features, but also have a privacy-first workflow, which seems to be missing on most proprietary solutions. #Gamedev #Laravel
It already features users…

@tomwor@tomwor.com
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Relaunched my website. For a while I just forwarded to Twitter, which felt wrong. Time to put a stake in the ground again. tomwor.com #wip