#indiedev

@tomwor@tomwor.com

I’ve sold just 31 copies of my game as of today, which doesn’t warrant expanding to mobile platforms, BUT at the same time I want the experience and I also…

@tomwor@tomwor.com

Releasing my indie game a day before #Silksong would be absolute madness – so I’m releasing mine two days before. store.steampowered.com/app/1442050/Su… #gamedev #indiedev

@tomwor@tomwor.com

Some time into the development of my game I unwittingly started naming things of certain sizes “double-” and “triple-” something. I’m now at “quintuple” and fast approaching “sextuple” and maybe…

@tomwor@tomwor.com

I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don’t…