#indiedev

@tomwor@tomwor.com

I've sold just 31 copies of my game as of today, which doesn't warrant expanding to mobile platforms, BUT at the same time I want the experience and I also want to have my game...

@tomwor@tomwor.com

Think I got to integrate @blockbench into my workflow, could look great with my current voxel stuff, adding a bit more fidelity. Video by @gamefromscratch #gamedev #voxel #indiedev youtube.com/watch?v=OyYk5Q…

@tomwor@tomwor.com

Some time into the development of my game I unwittingly started naming things of certain sizes "double-" and "triple-" something. I'm now at "quintuple" and fast approaching...

@tomwor@tomwor.com

I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet...