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@tomwor@tomwor.com

After years of work, I'm very proud to release my debut game "Super Space Arcade" to the public today. It's a short loveletter to simpler times, as I remember them. I hope it brings you joy. #gamedev #indiegamedev #madewithunity

@tomwor@tomwor.com

I wonder if #Android powered devices like the #RetroidPocket or #AynOdin could start an alternative indie scene with APK sideloading or a lightweight store experience. With the price of entry for #gaming on the rise, this could be an exciting move to sidestep the big platforms, get some control and a direct relationship with customers.

@tomwor@tomwor.com

I'm not a #Valve or #Steam fanboy by any means, they deserve criticism where it's due, but critique for a fair market price is crazy. Remember, the console makers are selling at a loss and are getting their money back through subscriptions, over-priced games and accessories.

@tomwor@tomwor.com

Despite the price, the #SteamMachine will be a raging success and will be sold out for the rest of the year. Performance is not king, user experience is - and #Valve is providing the most playful, open gaming hardware that will attract a crowd of modders and tinkerers to make this something no other console could dream of becoming.

@tomwor@tomwor.com

So the Masters of the Universe movie was not great. The best part was the humour, and the way the movie held a mirror up to our reality, showing that it is just as weird as Eternia, its inhabitants, and its rituals.

@tomwor@tomwor.com

With games and player numbers increasing, the wishlist arithmetic changing was inevitable. I think off-steam marketing and community-building will become more valuable the more Steam gets crowded.

@tomwor@tomwor.com

I'm watching the Masters of the Universe movie tomorrow. I go in with lowish expectations but go in I must. This was an essential part of my childhood. I hope it has the power.

@tomwor@tomwor.com

The truth about vibe and agentic coding is that it's still a lot of work to create something of value for other people. It made me realize just how much of the work is actually a back and forth on features and implementation details.

@tomwor@tomwor.com

The #SteamController already being sold out is nuts. This gotta be the fastest selling controller launch of all time. Or even gaming peripheral. The original Steam Controller allegedly sold about 1.5mil - I wonder what amount was sold yesterday alone. 500k?

@tomwor@tomwor.com

When the #SteamDeck and #Proton became a thing, many people (including me tbh) complained this would lead to fewer native #Linux builds - yet recently I see a trend with developers releasing Linux versions of their game just to quench out that little bit of extra performance.

@tomwor@tomwor.com

I guess I have a new favourite playlist. #lofigirl (btw. I've recently seen a #Vinyl edition of a Lofigirl playlist in a local supermarket, the loop is officially closed now.)

@tomwor@tomwor.com

I recently updated my #Unity project from 2022 to 6.3 LTS and everything went absolutely flawlessly. Didn't expect that. Pretty impressive, I gotta say.

@tomwor@tomwor.com

"Furi" on #vinyl - probably one of the best #videogame soundtracks of all time, featuring Carpenter Brut, Lorn, Waveshaper, The Toxic Avenger, Danger and Kn1ght.

@tomwor@tomwor.com

Bruce Sterlings speech from 1991 is a must-read for every #gamedev - still very relevant today. lib.ru/STERLINGB/stor… (Found it via a recent blog post by Cory Doctorow which is also great in its own right: pluralistic.net/2026/02/23/goo…)