Activity Stream

@tomwor@tomwor.com

Think I got to integrate @blockbench into my workflow, could look great with my current voxel stuff, adding a bit more fidelity. Video by @gamefromscratch #gamedev #voxel #indiedev youtube.com/watch?v=OyYk5Q…

@tomwor@tomwor.com

Yesterday I've played around with a couple of different ideas for track generation in Super Space Arcade, but I realized what a big gamble it is to make these architectural changes to a released game. Perhaps better left for a sequel. Still enough other areas to polish. #gamedev…

@tomwor@tomwor.com

Lesson learned (again): When getting a pooled object in Unity, set the position and rotation *before* setting it active. The lifecycle methods and the physics engine might otherwise interfere, even when it looks like you have a clear path in your code from A to B. #unity #gamdev

@tomwor@tomwor.com

After my debut game "Super Space Arcade" took way to long to release, I've been thinking to do what most gamedevs recommend, to make small games, and fast(-ish). I'm planning for a...

@tomwor@tomwor.com

So I have an object pool with a maximum of objects to keep available. If I request more objects from the pool then are available, I just instantiate them regularly and on return to the pool I destroy them. Is this a good pattern? #gamedev

@tomwor@tomwor.com

I've been using Handbrake to compress my videos for a while and always struggled to do 540p video for socials small enough. Now there seems to be a (new?) preset that compresses my...

@tomwor@tomwor.com

Despite the Steam Deck unverified status, "Super Space Arcade" runs great on the #Steamdeck and has been thoroughly tested on it. The game was built with handheld gaming in mind.

@tomwor@tomwor.com

While reviews from strangers can be quite a gut punch, I guess they are also the most honest ones. I got my homework. #gamedev

@tomwor@tomwor.com

I'm releasing "Super Space Arcade" tomorrow! I made everything myself, except the music. So if you want to hurt my feelings, just say you like the music best! 💔 🤜 😵...

@tomwor@tomwor.com

Bad wifi at the office. No problem, got an unlimited data 4G cellphone plan. Tether. Connect. Cloudflare: "Sorry, you have been blocked" #ipblock

@tomwor@tomwor.com

#Steam really beats my Library and Store assets to mush with it's compression. Have to fight back with Curves, High-Pass filter and Saturation increase. The exported images look like shit, but when mangled by the comp algorithm they look fine again. 🤷‍♂️ #gamedev

@tomwor@tomwor.com

Had the #Laravel debug bar enabled on Worgames live site. Say one thing about Tom, say he's a professional.

@tomwor@tomwor.com

As a #Unity old-timer, I often miss when Unity introduces new functionality, like the ObjectPool class that seems to around for years now. Totally missed this one. Good bye...