Activity Stream

@tomwor@tomwor.com

Despite the Steam Deck unverified status, "Super Space Arcade" runs great on the #Steamdeck and has been thoroughly tested on it. The game was built with handheld gaming in mind.

@tomwor@tomwor.com

While reviews from strangers can be quite a gut punch, I guess they are also the most honest ones. I got my homework. #gamedev

@tomwor@tomwor.com

#Steam really beats my Library and Store assets to mush with it's compression. Have to fight back with Curves, High-Pass filter and Saturation increase. The exported images look like shit, but when mangled by the comp algorithm they look fine again. πŸ€·β€β™‚οΈ #gamedev

@tomwor@tomwor.com

Had the #Laravel debug bar enabled on Worgames live site. Say one thing about Tom, say he's a professional.

@tomwor@tomwor.com

As a #Unity old-timer, I often miss when Unity introduces new functionality, like the ObjectPool class that seems to around for years now. Totally missed this one. Good bye homemade solution, I guess. πŸ€·β€β™‚οΈ #gamedev

@tomwor@tomwor.com

The demo of my #indiegame "Super Space Arcade" is available on #Steam. Download and tell me what you hate about it. Be brutal. Make it sting. store.steampowered.com/app/1442050/Su…

@tomwor@tomwor.com

I just learned that in a Unity package you are not supposed to delete the .meta files, as files without corresponding .meta file will just get ignored by the editor. So much for keeping things tidy. 😬 #madewithunity #gamedev

@tomwor@tomwor.com

New blog post "Regulatory Road - Game ownership and preservation in the digital age done right " tomwor.com/regulatory-roa… #gamedev #gaming

@tomwor@tomwor.com

Considering that #AI is always polite, unoffensive, and doesn't make typos, the true proof of humanity is going to be badly written insults. You fukkers.