#gamedev

@tomwor@tomwor.com

Bruce Sterlings speech from 1991 is a must-read for every #gamedev - still very relevant today. lib.ru/STERLINGB/stor… (Found it via a recent blog post by Cory Doctorow which is also great in its own right: pluralistic.net/2026/02/23/goo…)

@tomwor@tomwor.com

Another unexpected side-effect of #AI use in #gamedev is the reduced switching costs between engines. I had my VoxImporter plugin converted to Blender very quickly, which now has opened the possibility to migrate my game to the #Godot engine.

@tomwor@tomwor.com

$5.11 for two Mac builds on #Unity Cloud Build. Bruh. Shit's getting expensive. What are people using for devops these days? #gamedev

@tomwor@tomwor.com

With the help of #ai I finally managed to triangulate my #voxel models without T-Junction issues. I've tried AI to solve this for me several times before, now ChatGPT5.3-codex made it work. 🥳 #gamedev

@tomwor@tomwor.com

I've sold just 31 copies of my game as of today, which doesn't warrant expanding to mobile platforms, BUT at the same time I want the experience and I also want to have my game with me on my phone everywhere, just to show people. So I'm...

@tomwor@tomwor.com

Figuring out how to create a code-signed, notarized MacOS version of my game to publish through #steamworks on a testing branch as an additional depot on the existing CD Key package. #gamedev #indiedev

@tomwor@tomwor.com

Think I got to integrate @blockbench into my workflow, could look great with my current voxel stuff, adding a bit more fidelity. Video by @gamefromscratch #gamedev #voxel #indiedev youtube.com/watch?v=OyYk5Q…