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tomwor @tomwor@tomwor.com
Image February 14, 2025

You can use ScriptableObjects as an event system. Define event assets (GameEvent) and listeners (GameEventListener) to decouple systems. This modular approach keeps dependencies low and scales beautifully. #Unity #UnityTips #GameDev

#gamedev #Unity #UnityTips
You can use ScriptableObjects as an event system….

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© 2026 Tom Wor

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