Activity Stream

@tomwor@tomwor.com

Unity's ScriptableObjects live outside the scene and stay in memory only when needed. Ideal for large datasets like inventory items or dialogue trees. #UnityTips #optimization

@tomwor@tomwor.com

ScriptableObjects in Unity are really great for managing shared data without bloating your scene. I use them for config settings, global game data, or item definitions. 🚀 Goodbye, redundant prefabs. #Unity3D #gamedev

@tomwor@tomwor.com

During the holidays, I was offered so many video games for free that I could probably comfortably play all year . I wonder if this is a trend that will essentially render premium games pointless and games will just become the top of a sales funnel for ingame items. #gamedev

@tomwor@tomwor.com

I'm just reading "The Art of game design" by Jesse Schell. His "Lenses" approach makes perfect sense. He promotes to view a game from very distinct individual perspectives, separate from each other. Due to the lack of an overarching framework (or a science) for game design, this…

@tomwor@tomwor.com

In this interview, Pieter Levels @levelsio makes a good point on all these AI startups being dependent on a middleman, the AI providers, making it hard to build a truly autonomous AI startup and always being vulnerable to rugpulls. youtube.com/watch?v=9Wjec3… #ai #startup…

@tomwor@tomwor.com

So @gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick thread about the experience. #gamescom2024 #indiedev 🧵

@tomwor@tomwor.com

I'm trying to fix one single controller glyph on the Steam Deck for two days now. I know it's not that important, but that white whale has to die.

@tomwor@tomwor.com

Great interview with @ThomasStewartW hosted by @thomasbrushdev with a focus on business development in games. youtube.com/watch?v=-M5byN…

@tomwor@tomwor.com

The best answer to game industry layoffs is not unionisation #gamedev tomwor.com/make-your-own-…

@tomwor@tomwor.com

Small update on the Steam Demo release: The Demo has a separate "Store page" which needs to be reviewed, which takes 2-3 working days. There was a little issue, the Library Logo had to specifically state that this is a "Demo" (which I falsely thought would be implied by the…

@tomwor@tomwor.com

I just learned that for #steamnextfest there is a press preview going out 10 days in advance. That was yesterday evening. Best to have your demo up by then for best chances of press coverage. Will have to remember that one for the next time. Now I'm scrambling to get demo site…

@tomwor@tomwor.com

The #Helldivers2 fiasco shows how out-of-touch big publishers have become and actually gives me some hope for a future with a more diverse publisher landscape and greater power for both players and developers.