Activity Stream

@tomwor@tomwor.com

The Fairphone CEO put out a thoughtful article about diversity and then in the comment section, the social justice warriors tear him apart and are totally obnoxious, without even saying what they really criticise or would do different. fairphone.com/en/2026/02/05/…

@tomwor@tomwor.com

From all the stuff I got rid of over the years, I don't miss anything, can even hardly remember any of it - except #books. There are so many books I miss, I could make a list right now. I now get why some people have these huge shelves at home.

@tomwor@tomwor.com

Even though I agree with the article, I don't want more machine recommendations for games - I want human curation. I want wacky people introduce me to wacky games. Something like the blogroll, but for games. totallyhuman.io/blog/no-game-d…

@tomwor@tomwor.com

Another unexpected side-effect of #AI use in #gamedev is the reduced switching costs between engines. I had my VoxImporter plugin converted to Blender very quickly, which now has opened the possibility to migrate my game to the #Godot engine.

@tomwor@tomwor.com

With the help of #ai I finally managed to triangulate my #voxel models without T-Junction issues. I've tried AI to solve this for me several times before, now ChatGPT5.3-codex made it work. 🥳 #gamedev

@tomwor@tomwor.com

There has been a lot of chatter about the #steammachine pricing related to #RAM shortages. I still believe that #valve most likely had secured the RAM for their products ahead of the unveiling, so it won't affect price.

@tomwor@tomwor.com

I've sold just 31 copies of my game as of today, which doesn't warrant expanding to mobile platforms, BUT at the same time I want the experience and I also want to have my game with me on my phone everywhere, just to show people. So I'm doing that. #gamedev #indiedev

@tomwor@tomwor.com

I'll make a proper post on it on the official Worgames account tomorrow, but let it be said today: Super Space Arcade is available on Steam now for Mac and Linux too. May my quest to bring it to every platform continue next week. Good night.

@tomwor@tomwor.com

Figuring out how to create a code-signed, notarized MacOS version of my game to publish through #steamworks on a testing branch as an additional depot on the existing CD Key package. #gamedev #indiedev

@tomwor@tomwor.com

Think I got to integrate @blockbench into my workflow, could look great with my current voxel stuff, adding a bit more fidelity. Video by @gamefromscratch #gamedev #voxel #indiedev youtube.com/watch?v=OyYk5Q…

@tomwor@tomwor.com

Yesterday I've played around with a couple of different ideas for track generation in Super Space Arcade, but I realized what a big gamble it is to make these architectural changes to a released game. Perhaps better left for a sequel. Still enough other areas to polish. #gamedev…

@tomwor@tomwor.com

Lesson learned (again): When getting a pooled object in Unity, set the position and rotation *before* setting it active. The lifecycle methods and the physics engine might otherwise interfere, even when it looks like you have a clear path in your code from A to B. #unity #gamdev