Activity Stream

@tomwor@tomwor.com
Video

Learn #gamedev the hard way: Never delete an item from a collection you are currently iterating over.

@tomwor@tomwor.com
Status Update

I got the #switch2 mostly for playing my old unfinished Switch 1 titles at a better resolution and 60fps framerate, especially Zelda #totk and it's doing well in that regard. #gaming 🧵
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@tomwor@tomwor.com
Video

While it's easy for anyone to imagine the struggle of staring at walls of text for hours, it's hard to convey the joy when it actually works. #gamedev

@tomwor@tomwor.com
Status Update

While I have successfully managed a #selfhosted GitLab with automatic CI/CD for #Unity game builds, I realized the whole signing/notarization process is only possible on a Mac, so the dream of the one CI/CD to rule them all is suddenly out of reach again.

@tomwor@tomwor.com
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I blogged again. 🫣 "Every step filled with dread" – The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev. #gamedev #saas

@tomwor@tomwor.com
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"The Legend of Zelda" was inspired by Shigeru Miyamoto’s childhood adventures exploring caves near his home in Kyoto. So many video game devs seem to be inspired by childhood experiences. #Zelda #GamingHistory

@tomwor@tomwor.com
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I added a public property "debugLog" to all of my ScriptableObject events, to see when listeners are registered and the event is fired. Great for insights. #unity #gamedev

@tomwor@tomwor.com
Status Update

Worst thing about part-time gamedev: forgetting what you've done last time and then having to figure out your own shit. #gamedev

@tomwor@tomwor.com
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I finished the GameOver UI – it now show the leaderboard instantly. Learned a lot about Unitys UI system and Layout Groups, it's not that bad once you figure out the basics.

@tomwor@tomwor.com
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There is a slight pixel scale issue at 1280×800 (Steam Deck resolution) because I need to scale it by 0.75 – probably nobody will ever notice, but it burns a hole in my eyes right now nevertheless. #gamedev #pixelperfect

@tomwor@tomwor.com
Status Update

So I tried a dual monitor setup for #gamedev with a big central horizontal monitor and a vertical one for code. At a 16:9 ratio, the vertical monitor was just too thin for me. I'm back at a dual same-size 16:9 setup, #Unity on the left, editor (#Rider) on the right.

@tomwor@tomwor.com
Status Update

If we boil down Gamedevelopment to the core, it's about getting players into a perpetual flow-state. Slowly rising challenge, always at the edge of the attainable. If it's too easy, players are bored. If it's too difficult, they get frustrated. #gamedev