After all these years using #Unity I just learned about the cost of null comparison against Unity objects, duh. #gamedev github.com/JetBrains/resh…
@tomwor@tomwor.com
So I decided to rip out my PowerUp system...
Hadouken! 🔥 Street Fighter II revolutionized...
Modifying a ScriptableObject at runtime changes its asset file. Avoid unintended data changes by cloning it with Instantiate() before using it for runtime data. #Unity #UnityTips #gamedev
You can use ScriptableObjects as an event...
Unity's ScriptableObjects live outside the scene and stay in memory only when needed. Ideal for large datasets like inventory items or dialogue trees. #UnityTips #optimization
Little known fact: In Super Mario Bros., the...
ScriptableObjects in Unity are really great for managing shared data without bloating your scene. I use them for config settings, global game data, or item definitions. 🚀 Goodbye, redundant prefabs. #Unity3D #gamedev
During the holidays, I was offered so many video games for free that I could probably comfortably play all year . I wonder if this is a trend that will essentially render premium games pointless and games will just become the top of a sales funnel for ingame items. #gamedev
I usually prefer my own usernames. #Unity Gaming Services API just gave me "FamiliarHoppingChinchilla#7". Now I'm torn. #gamedev
