I finished the GameOver UI - it now show the leaderboard instantly. Learned a lot about Unitys UI system and Layout Groups, it's not that bad once you figure out the basics.
@tomwor @tomwor.com
Wishlist "Super Space Arcade" on Steam here ➡️ store.steampowered.com/app/1442050/Su… #wishlistwednesday #gamedev
There is a slight pixel scale issue at 1280x800 (Steam Deck resolution) because I need to scale it by 0.75 - probably nobody will ever notice, but it burns a hole in my eyes right now nevertheless. #gamedev #pixelperfect
Ok, I feel a little hurt. #gamedev
Bodybuilders have "leg day", game developers have "UI day". Shoot me in the face. #gamedev
So I tried a dual monitor setup for #gamedev with a big central horizontal monitor and a vertical one for code. At a 16:9 ratio, the vertical monitor was just too thin for me. I'm back at a dual same-size 16:9 setup, #Unity on the left, editor (#Rider) on the right.
If we boil down Gamedevelopment to the core, it's about getting players into a perpetual flow-state. Slowly rising challenge, always at the edge of the attainable. If it's too easy, players are bored. If it's too difficult, they get frustrated. #gamedev
So another #Unity #ScriptableObjects realization: If you clone a ScriptableObject for and later Destroy() it, it might still stick around before being garbage collected. Instead of cloning the object for runtime data, I ended up using a regular C# object.
After all these years using #Unity I just learned about the cost of null comparison against Unity objects, duh. #gamedev github.com/JetBrains/resh…
So I decided to rip out my PowerUp system in favor of a more flexible solution (yes, ScriptableObjects) and now I got this icky feeling of my game being in this broken state. #gamedev
