@tomwor @tomwor.com

Website: tomwor.com

@tomwor@tomwor.com
Status Update

Small update on the Steam Demo release: The Demo has a separate "Store page" which needs to be reviewed, which takes 2-3 working days. There was a little issue, the Library Logo had to specifically state that this is a "Demo" (which I falsely thought would be implied by the…

@tomwor@tomwor.com
Status Update

I just learned that for #steamnextfest there is a press preview going out 10 days in advance. That was yesterday evening. Best to have your demo up by then for best chances of press coverage.
Will have to remember that one for the next time. Now I'm scrambling to get demo site…

@tomwor@tomwor.com
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My User Authentication and Leaderboard system now has a Unity SDK prototype with a neat feature. SignIn methods run in a configurable cascade, meaning e.g. when no Token is present, it tries Username/Password and if that's not present it defaults to anonymous authentication.…

@tomwor@tomwor.com
Status Update

The #Helldivers2 fiasco shows how out-of-touch big publishers have become and actually gives me some hope for a future with a more diverse publisher landscape and greater power for both players and developers.

@tomwor@tomwor.com
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I'm currently prototyping my own player authentication and leaderboard system, to not only have the flexibility regarding features, but also have a privacy-first workflow, which seems to be missing on most proprietary solutions. #Gamedev #Laravel
It already features users…

@tomwor@tomwor.com
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v0.4.8 Crates are restricted to vertical movement, which enables for more strategic destruction to access hard to reach items #gamedev