@tomwor@tomwor.com

Website: tomwor.com

@tomwor@tomwor.com

There is a slight pixel scale issue at 1280×800 (Steam Deck resolution) because I need to scale it by 0.75 – probably nobody will ever notice, but it burns a…

@tomwor@tomwor.com

So I tried a dual monitor setup for #gamedev with a big central horizontal monitor and a vertical one for code. At a 16:9 ratio, the vertical monitor was just too thin for me. I’m back at a dual same-size 16:9 setup, #Unity on the left, editor (#Rider) on the right.

@tomwor@tomwor.com

If we boil down Gamedevelopment to the core, it’s about getting players into a perpetual flow-state. Slowly rising challenge, always at the edge of the attainable. If it’s too easy, players are bored. If it’s too difficult, they get frustrated. #gamedev

@tomwor@tomwor.com

So another #Unity #ScriptableObjects realization: If you clone a ScriptableObject for and later Destroy() it, it might still stick around before being garbage collected. Instead of cloning the object for runtime data, I ended up using a regular C# object.

@tomwor@tomwor.com

So I decided to rip out my PowerUp system in favor of a more flexible solution (yes, ScriptableObjects) and now I got this icky feeling of my game being in…

@tomwor@tomwor.com

Hadouken! 🔥 Street Fighter II revolutionized gaming with combo attacks, but they were actually a programming glitch that became a core feature. Accidental genius! #StreetFighter #RetroGaming