While it’s easy for anyone to imagine the struggle of staring at walls of text for hours, it’s hard to convey the joy when it actually works. #gamedev
@tomwor@tomwor.com
“Type dependency diagram” in #Jetbrains #Rider – Hello there. š #gamedev
While I have successfully managed a #selfhosted GitLab with automatic CI/CD for #Unity game builds, I realized the whole signing/notarization process is only possible on a Mac, so the dream of the one CI/CD to rule them all is suddenly out of reach again.
“Every step filled with dread” –
The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev #gamedev #saas #selfhosting #indiedev
#digitalsovereignty #gamepreservation
tomwor.com/every-step-filā¦
I blogged again. š«£ “Every step filled with dread” – The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev. #gamedev #saas
Every step filled with dread
The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev Read more
“The Legend of Zelda” was inspired by Shigeru Miyamotoās childhood adventures exploring caves near his home in Kyoto. So many video game devs seem to be inspired by childhood experiences.…
I added a public property “debugLog” to all of my ScriptableObject events, to see when listeners are registered and the event is fired. Great for insights. #unity #gamedev
Worst thing about part-time gamedev: forgetting what you’ve done last time and then having to figure out your own shit. #gamedev
I finished the GameOver UI – it now show the leaderboard instantly. Learned a lot about Unitys UI system and Layout Groups, it’s not that bad once you figure out…
