Every step filled with dread
The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev Read more
Indie game creator working on “Super Space Arcade” a fast-paced 3D arcade shooter.
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The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev Read more
"The Legend of Zelda" was inspired by Shigeru Miyamoto’s childhood adventures exploring caves near his home in Kyoto. So many video game devs seem to be inspired by childhood experiences. #Zelda #GamingHistory
I added a public property "debugLog" to all of my ScriptableObject events, to see when listeners are registered and the event is fired. Great for insights. #unity #gamedev

Worst thing about part-time gamedev: forgetting what you've done last time and then having to figure out your own shit. #gamedev
I finished the GameOver UI – it now show the leaderboard instantly. Learned a lot about Unitys UI system and Layout Groups, it's not that bad once you figure out the basics.
Wishlist "Super Space Arcade" on Steam here ➡️
store.steampowered.com/app/1442050/Su…
#wishlistwednesday #gamedev
There is a slight pixel scale issue at 1280×800 (Steam Deck resolution) because I need to scale it by 0.75 – probably nobody will ever notice, but it burns a hole in my eyes right now nevertheless. #gamedev #pixelperfect
Ok, I feel a little hurt. #gamedev
Bodybuilders have "leg day", game developers have "UI day".
Shoot me in the face. #gamedev
So I tried a dual monitor setup for #gamedev with a big central horizontal monitor and a vertical one for code. At a 16:9 ratio, the vertical monitor was just too thin for me. I'm back at a dual same-size 16:9 setup, #Unity on the left, editor (#Rider) on the right.