“From bullet hell to cozy arcade shooter” – A long form write-up of my thought process on a gamedesign change for Super Space Arcade. #gamedesign #gamedev
tomwor.com/from-bullet-he…
@tomwor@tomwor.com
From Bullet Hell to Cozy Arcade Shooter
I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don’t even like bullet hells. To hectic. I like jumping, exploration and feeling of progress. Read more
I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don’t…
I’m just reading “The Art of game design” by Jesse Schell. His “Lenses” approach makes perfect sense. He promotes to view a game from very distinct individual perspectives, separate from each other. Due to the lack of an overarching framework (or a science) for game design, this…
Those flyers turned out alright. #gamedev #indiedev
Those flyers turned out alright.
I’ll be at Talk & Play on September 18 showcasing “Super Space Aracde”. Come say hi if you’re around. @BerlinGamez 🎮 store.steampowered.com/app/1442050/
In this interview, Pieter Levels @levelsio makes a good point on all these AI startups being dependent on a middleman, the AI providers, making it hard to build a truly autonomous AI startup and always being vulnerable to rugpulls. youtube.com/watch?v=9Wjec3… #ai #startup…
So I went to Gamescom
So Gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick post about the experience. Me and my… Read more
So @gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick thread about the experience. #gamescom2024 #indiedev 🧵
