@tomwor@tomwor.com

Website: tomwor.com

@tomwor@tomwor.com

I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don’t…

@tomwor@tomwor.com

I’m just reading “The Art of game design” by Jesse Schell. His “Lenses” approach makes perfect sense. He promotes to view a game from very distinct individual perspectives, separate from each other. Due to the lack of an overarching framework (or a science) for game design, this…

@tomwor@tomwor.com

I’ll be at Talk & Play on September 18 showcasing “Super Space Aracde”. Come say hi if you’re around. @BerlinGamez 🎮 store.steampowered.com/app/1442050/

@tomwor@tomwor.com

In this interview, Pieter Levels @levelsio makes a good point on all these AI startups being dependent on a middleman, the AI providers, making it hard to build a truly autonomous AI startup and always being vulnerable to rugpulls. youtube.com/watch?v=9Wjec3… #ai #startup…

@tomwor@tomwor.com

So @gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick thread about the experience. #gamescom2024 #indiedev 🧵