@tomwor @tomwor.com

Website: tomwor.com

@tomwor@tomwor.com
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"The Legend of Zelda" was inspired by Shigeru Miyamoto’s childhood adventures exploring caves near his home in Kyoto. So many video game devs seem to be inspired by childhood experiences. #Zelda #GamingHistory

@tomwor@tomwor.com
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I added a public property "debugLog" to all of my ScriptableObject events, to see when listeners are registered and the event is fired. Great for insights. #unity #gamedev

@tomwor@tomwor.com
Status Update

Worst thing about part-time gamedev: forgetting what you've done last time and then having to figure out your own shit. #gamedev

@tomwor@tomwor.com
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I finished the GameOver UI – it now show the leaderboard instantly. Learned a lot about Unitys UI system and Layout Groups, it's not that bad once you figure out the basics.

@tomwor@tomwor.com
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There is a slight pixel scale issue at 1280×800 (Steam Deck resolution) because I need to scale it by 0.75 – probably nobody will ever notice, but it burns a hole in my eyes right now nevertheless. #gamedev #pixelperfect

@tomwor@tomwor.com
Status Update

So I tried a dual monitor setup for #gamedev with a big central horizontal monitor and a vertical one for code. At a 16:9 ratio, the vertical monitor was just too thin for me. I'm back at a dual same-size 16:9 setup, #Unity on the left, editor (#Rider) on the right.