8 months ago
I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet hells. To hectic. I like jumping, exploration and feeling of progress.
9 months ago
So Gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick post about the experience.
Me and my firstborn were just regular visitors on friday and saturday. Friday was already very packed, made me remember I'm not comfor
10 months ago
Learn video game marketing the hard way
10 months ago
The best answer to game industry layoffs is not unionisation
10 months ago
I'm releasing a game on Steam this summer. It's called Super Space Arcade, a voxel-style arcade shooter.