3 months ago
I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet hells. To hectic. I like jumping, exploration and feeling of progress.
4 months ago
So Gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick post about the experience.
Me and my firstborn were just regular visitors on friday and saturday. Friday was already very packed, made me remember I'm not comfor
5 months ago
Learn video game marketing the hard way
6 months ago
The best answer to game industry layoffs is not unionisation
6 months ago
I'm releasing a game on Steam this summer. It's called Super Space Arcade, a voxel-style arcade shooter.