Some time into the development of my game I unwittingly started naming things of certain sizes "double-" and "triple-" something. I'm now at "quintuple" and fast approaching...
@tomwor @tomwor.com
Finally. x.com/IGN/status/183…
"From bullet hell to cozy arcade shooter" - A long form write-up of my thought process on a gamedesign change for Super Space Arcade. #gamedesign #gamedev tomwor.com/from-bullet-he…
I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet...
I'm just reading "The Art of game design" by Jesse Schell. His "Lenses" approach makes perfect sense. He promotes to view a game from very distinct individual perspectives, separate from each other. Due to the lack of an overarching framework (or a science) for game design, this…
Those flyers turned out alright. #gamedev #indiedev
Those flyers turned out alright.
I'll be at Talk & Play on September 18 showcasing "Super Space Aracde". Come say hi if you're around. @BerlinGamez 🎮 store.steampowered.com/app/1442050/
In this interview, Pieter Levels @levelsio makes a good point on all these AI startups being dependent on a middleman, the AI providers, making it hard to build a truly autonomous AI startup and always being vulnerable to rugpulls. youtube.com/watch?v=9Wjec3… #ai #startup…
So @gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick thread about the experience. #gamescom2024 #indiedev 🧵

