@tomwor @tomwor.com

Website: tomwor.com

@tomwor@tomwor.com
Video

Figuring out how to create a code-signed, notarized MacOS version of my game to publish through #steamworks on a testing branch as an additional depot on the existing CD Key package. #gamedev #indiedev

@tomwor@tomwor.com
Status Update

Yesterday I've played around with a couple of different ideas for track generation in Super Space Arcade, but I realized what a big gamble it is to make these architectural changes to a released game. Perhaps better left for a sequel. Still enough other areas to polish. #gamedev…

@tomwor@tomwor.com
Status Update

Lesson learned (again): When getting a pooled object in Unity, set the position and rotation before setting it active. The lifecycle methods and the physics engine might otherwise interfere, even when it looks like you have a clear path in your code from A to B. #unity #gamdev

@tomwor@tomwor.com
Video

After my debut game "Super Space Arcade" took way to long to release, I've been thinking to do what most gamedevs recommend, to make small games, and fast(-ish). I'm planning for a seasonal release cycle. #gamedev
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@tomwor@tomwor.com
Status Update

So I have an object pool with a maximum of objects to keep available. If I request more objects from the pool then are available, I just instantiate them regularly and on return to the pool I destroy them. Is this a good pattern? #gamedev

@tomwor@tomwor.com
Image

I've been using Handbrake to compress my videos for a while and always struggled to do 540p video for socials small enough. Now there seems to be a (new?) preset that compresses my video to about HALF the size it used to. Where have you been all my life?