After years of work, I'm very proud to release my debut game "Super Space Arcade" to the public today. It's a short loveletter to simpler times, as I remember them. I hope it...
@tomwor @tomwor.com
I'm releasing "Super Space Arcade" tomorrow! I made everything myself, except the music. So if you want to hurt my feelings, just say you like the music best! 💔 🤜 😵...
Bad wifi at the office. No problem, got an unlimited data 4G cellphone plan. Tether. Connect. Cloudflare: "Sorry, you have been blocked" #ipblock
#Steam really beats my Library and Store assets to mush with it's compression. Have to fight back with Curves, High-Pass filter and Saturation increase. The exported images look like shit, but when mangled by the comp algorithm they look fine again. 🤷♂️ #gamedev
Releasing my indie game a day before #Silksong would be absolute madness - so I'm releasing mine two days before. store.steampowered.com/app/1442050/Su… #gamedev #indiedev
Doing #gamedev part-time, while having kids and trying to stay healthy.
Had the #Laravel debug bar enabled on Worgames live site. Say one thing about Tom, say he's a professional.
As a #Unity old-timer, I often miss when Unity introduces new functionality, like the ObjectPool class that seems to around for years now. Totally missed this one. Good bye...
Rewatching #DS9 on Netflix recently. So much soul. Damn, they really don't make things like old #StarTrek anymore.
The demo of my #indiegame "Super Space Arcade" is available on #Steam. Download and tell me what you hate about it. Be brutal. Make it sting. store.steampowered.com/app/1442050/Su…

