@tomwor @tomwor.com

Website: tomwor.com

@tomwor@tomwor.com

After my debut game "Super Space Arcade" took way to long to release, I've been thinking to do what most gamedevs recommend, to make small games, and fast(-ish). I'm planning for a seasonal release cycle. #gamedev 1/9

@tomwor@tomwor.com

So I have an object pool with a maximum of objects to keep available. If I request more objects from the pool then are available, I just instantiate them regularly and on return to the pool I destroy them. Is this a good pattern? #gamedev

@tomwor@tomwor.com

I've been using Handbrake to compress my videos for a while and always struggled to do 540p video for socials small enough. Now there seems to be a (new?) preset that compresses my video to about HALF the size it used to. Where have you been all my life?

@tomwor@tomwor.com

Despite the Steam Deck unverified status, "Super Space Arcade" runs great on the #Steamdeck and has been thoroughly tested on it. The game was built with handheld gaming in mind.

@tomwor@tomwor.com

While reviews from strangers can be quite a gut punch, I guess they are also the most honest ones. I got my homework. #gamedev

@tomwor@tomwor.com

After years of work, I'm very proud to release my debut game "Super Space Arcade" to the public today. It's a short loveletter to simpler times, as I remember them. I hope it brings you joy. #gamedev #indiegamedev #madewithunity

@tomwor@tomwor.com

I'm releasing "Super Space Arcade" tomorrow! I made everything myself, except the music. So if you want to hurt my feelings, just say you like the music best! πŸ’” 🀜 😡 store.steampowered.com/app/1442050/Su…

@tomwor@tomwor.com

Bad wifi at the office. No problem, got an unlimited data 4G cellphone plan. Tether. Connect. Cloudflare: "Sorry, you have been blocked" #ipblock