#Steam

@tomwor@tomwor.com

I'm not a #Valve or #Steam fanboy by any means, they deserve criticism where it's due, but critique for a fair market price is crazy. Remember, the console makers are selling at a loss and are getting their money back through subscriptions, over-priced games and accessories.

@tomwor@tomwor.com

Despite the price, the #SteamMachine will be a raging success and will be sold out for the rest of the year. Performance is not king, user experience is - and #Valve is providing the most playful, open gaming hardware that will attract a crowd of modders and tinkerers to make this something no other console could dream of becoming.

@tomwor@tomwor.com

With games and player numbers increasing, the wishlist arithmetic changing was inevitable. I think off-steam marketing and community-building will become more valuable the more Steam gets crowded.

@tomwor@tomwor.com

The #SteamController already being sold out is nuts. This gotta be the fastest selling controller launch of all time. Or even gaming peripheral. The original Steam Controller allegedly sold about 1.5mil - I wonder what amount was sold yesterday alone. 500k?

@tomwor@tomwor.com

#Steam really beats my Library and Store assets to mush with it's compression. Have to fight back with Curves, High-Pass filter and Saturation increase. The exported images look like shit, but when mangled by the comp algorithm they look fine again. 🤷‍♂️ #gamedev

@tomwor@tomwor.com

The demo of my #indiegame "Super Space Arcade" is available on #Steam. Download and tell me what you hate about it. Be brutal. Make it sting. store.steampowered.com/app/1442050/Su…