I usually prefer my own usernames. #Unity Gaming Services API just gave me "FamiliarHoppingChinchilla#7". Now I'm torn. #gamedev
@tomwor @tomwor.com
Finally. x.com/IGN/status/183…
"From bullet hell to cozy arcade shooter" – A long form write-up of my thought process on a gamedesign change for Super Space Arcade. #gamedesign #gamedev
tomwor.com/from-bullet-he…
I'm just reading "The Art of game design" by Jesse Schell. His "Lenses" approach makes perfect sense. He promotes to view a game from very distinct individual perspectives, separate from each other. Due to the lack of an overarching framework (or a science) for game design, this…
In this interview, Pieter Levels @levelsio makes a good point on all these AI startups being dependent on a middleman, the AI providers, making it hard to build a truly autonomous AI startup and always being vulnerable to rugpulls. youtube.com/watch?v=9Wjec3… #ai #startup…
So @gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick thread about the experience. #gamescom2024 #indiedev 🧵
"How I dropped the ball on Steam Next Fest" is a little post-mortem on my Next Fest appearance and things I want to improve on next time. #gamedev #indiedev tomwor.com/how-i-dropped-…
I'm trying to fix one single controller glyph on the Steam Deck for two days now. I know it's not that important, but that white whale has to die.
Great interview with @ThomasStewartW hosted by @thomasbrushdev with a focus on business development in games. youtube.com/watch?v=-M5byN…
Making video games is hard. With todays tools and services it also has never been easier. Both true. #gamedev #gamedevelopment

