Yesterday I've played around with a couple of different ideas for track generation in Super Space Arcade, but I realized what a big gamble it is to make these architectural changes to a released game. Perhaps better left for a sequel. Still enough other areas to polish. #gamedev…
@tomwor@tomwor.com
Lesson learned (again): When getting a pooled object in Unity, set the position and rotation *before* setting it active. The lifecycle methods and the physics engine might otherwise interfere, even when it looks like you have a clear path in your code from A to B. #unity #gamdev
After my debut game "Super Space Arcade"...
So I have an object pool with a maximum of objects to keep available. If I request more objects from the pool then are available, I just instantiate them regularly and on return to the pool I destroy them. Is this a good pattern? #gamedev
"How to get ahead of 83.5% of indie Steam devs in 2025" Totally not clickbait. #gamedev #indiedev tomwor.com/how-to-get-ahe…
How to get ahead of 83.5% of indie Steam devs in 2025
Totally not clickbait. Read more
I've been using Handbrake to compress my videos...
Despite the Steam Deck unverified status,...
While reviews from strangers can be quite a gut...
After years of work, I'm very proud to...
