So I have an object pool with a maximum of objects to keep available. If I request more objects from the pool then are available, I just instantiate them regularly and on return to the pool I destroy them. Is this a good pattern? #gamedev
@tomwor@tomwor.com
“How to get ahead of 83.5% of indie Steam devs in 2025” Totally not clickbait. #gamedev #indiedev
tomwor.com/how-to-get-aheβ¦
How to get ahead of 83.5% of indie Steam devs in 2025
Totally not clickbait. Read more
I’ve been using Handbrake to compress my videos for a while and always struggled to do 540p video for socials small enough. Now there seems to be a (new?) preset…
Despite the Steam Deck unverified status, “Super Space Arcade” runs great on the #Steamdeck and has been thoroughly tested on it. The game was built with handheld gaming in mind.
While reviews from strangers can be quite a gut punch, I guess they are also the most honest ones. I got my homework. #gamedev
After years of work, I’m very proud to release my debut game “Super Space Arcade” to the public today. It’s a short loveletter to simpler times, as I remember them.…
I’m releasing “Super Space Arcade” tomorrow! I made everything myself, except the music. So if you want to hurt my feelings, just say you like the music best! π π€…
Bad wifi at the office. No problem, got an unlimited data 4G cellphone plan. Tether. Connect. Cloudflare: “Sorry, you have been blocked” #ipblock
#Steam really beats my Library and Store assets to mush with it’s compression. Have to fight back with Curves, High-Pass filter and Saturation increase. The exported images look like shit, but when mangled by the comp algorithm they look fine again. π€·ββοΈ #gamedev
