$5.11 for two Mac builds on #Unity Cloud Build. Bruh. Shit's getting expensive. What are people using for devops these days? #gamedev
@tomwor @tomwor.com
With the help of #ai I finally managed to triangulate my #voxel models without T-Junction issues. I've tried AI to solve this for me several times before, now ChatGPT5.3-codex made...
There has been a lot of chatter about the #steammachine pricing related to #RAM shortages. I still believe that #valve most likely had secured the RAM for their products ahead of...
PowerUp crate styles changed. Comes in next update.
Experimenting with easier to read PowerUp colors and brighter, more playful colors. #gamedev
Valve showing off #Blender and #Godot on the new #SteamMachine (running #Linux and #KDE) promo material presents a complete and competent #FOSS stack for #GameDev - worth a moment...
Important: keepandroidopen.org #android #foss
I've sold just 31 copies of my game as of today, which doesn't warrant expanding to mobile platforms, BUT at the same time I want the experience and I also want to have my game...
I'll make a proper post on it on the official Worgames account tomorrow, but let it be said today: Super Space Arcade is available on Steam now for Mac and Linux too. May my quest...
Figuring out how to create a code-signed, notarized MacOS version of my game to publish through #steamworks on a testing branch as an additional depot on the existing CD Key...
