Even though I agree with the article, I don't want more machine recommendations for games - I want human curation. I want wacky people introduce me to wacky games. Something like the blogroll, but for games. totallyhuman.io/blog/no-game-dā¦
@tomwor @tomwor.com
Another unexpected side-effect of #AI use in #gamedev is the reduced switching costs between engines. I had my VoxImporter plugin converted to Blender very quickly, which now has opened the possibility to migrate my game to the #Godot engine.
Man, fuck #selfhosting. Some of us have work to do. š¤·āāļø
$5.11 for two Mac builds on #Unity Cloud Build. Bruh. Shit's getting expensive. What are people using for devops these days? #gamedev
With the help of #ai I finally managed to triangulate my #voxel models without T-Junction issues. I've tried AI to solve this for me several times before, now ChatGPT5.3-codex made it work. š„³ #gamedev
There has been a lot of chatter about the #steammachine pricing related to #RAM shortages. I still believe that #valve most likely had secured the RAM for their products ahead of the unveiling, so it won't affect price.
PowerUp crate styles changed. Comes in next update.
Experimenting with easier to read PowerUp colors and brighter, more playful colors. #gamedev
Valve showing off #Blender and #Godot on the new #SteamMachine (running #Linux and #KDE) promo material presents a complete and competent #FOSS stack for #GameDev - worth a moment of appreciation.
Important: keepandroidopen.org #android #foss

