@tomwor@tomwor.com

Website: tomwor.com

@tomwor@tomwor.com

I’ve sold just 31 copies of my game as of today, which doesn’t warrant expanding to mobile platforms, BUT at the same time I want the experience and I also…

@tomwor@tomwor.com

I’ll make a proper post on it on the official Worgames account tomorrow, but let it be said today: Super Space Arcade is available on Steam now for Mac and…

@tomwor@tomwor.com

Yesterday I’ve played around with a couple of different ideas for track generation in Super Space Arcade, but I realized what a big gamble it is to make these architectural changes to a released game. Perhaps better left for a sequel. Still enough other areas to polish. #gamedev…

@tomwor@tomwor.com

Lesson learned (again): When getting a pooled object in Unity, set the position and rotation *before* setting it active. The lifecycle methods and the physics engine might otherwise interfere, even when it looks like you have a clear path in your code from A to B. #unity #gamdev

@tomwor@tomwor.com

After my debut game “Super Space Arcade” took way to long to release, I’ve been thinking to do what most gamedevs recommend, to make small games, and fast(-ish). I’m planning…