With games and player numbers increasing, the wishlist arithmetic changing was inevitable. I think off-steam marketing and community-building will become more valuable the more #Steam gets crowded.
@tomwor @tomwor.com
I'm watching the Masters of the Universe #motu movie tomorrow. I go in with lowish expectations but go in I must. This was an essential part of my childhood. I hope it has the power.
I received my #SteamController and have to say it's my second-favourite #Valve purchase this week.
Looks like the 2nd wave of #SteamController shipments went out in Europe. Just got my update.
The truth about vibe and agentic coding is that it's still a lot of work to create something of value for other people. It made me realize just how much of the work is actually a back and forth on features and implementation details. #ai
The #SteamController already being sold out is nuts. This gotta be the fastest selling controller launch of all time. Or even gaming peripheral. The original Steam Controller allegedly sold about 1.5mil - I wonder what amount was sold yesterday alone. 500k?
I was already very happy with @CachyOS - but that it ships with the classic #Winamp 2.9 skin for Audacious included wins it a special place in my heart. It's the little things.
I very much prefer the #peertube @joinpeertube video and chapter controls over #YouTube - full chapter titles on hover, pearls on a string chapter marks. Well done. peertube.tv/w/4HX8NYocVWR3…
Some people say that a team of 40 programmers gets reduced to 4 because #AI makes them 10x more productive and the other 30 are not needed anymore. But why would a company decide to keep their overall output the same? Why not keep everyone and 10x the company instead?
When the #SteamDeck and #Proton became a thing, many people (including me tbh) complained this would lead to fewer native #Linux builds - yet recently I see a trend with developers releasing Linux versions of their game just to quench out that little bit of extra performance.
