@tomwor @tomwor.com

Website: tomwor.com

@tomwor@tomwor.com

I've sold just 31 copies of my game as of today, which doesn't warrant expanding to mobile platforms, BUT at the same time I want the experience and I also want to have my game with me on my phone everywhere, just to show people. So I'm doing that. #gamedev #indiedev

@tomwor@tomwor.com

I'll make a proper post on it on the official Worgames account tomorrow, but let it be said today: Super Space Arcade is available on Steam now for Mac and Linux too. May my quest to bring it to every platform continue next week. Good night.

@tomwor@tomwor.com

I've been using Handbrake to compress my videos for a while and always struggled to do 540p video for socials small enough. Now there seems to be a (new?) preset that compresses my video to about HALF the size it used to. Where have you been all my life?

@tomwor@tomwor.com

Despite the Steam Deck unverified status, "Super Space Arcade" runs great on the #Steamdeck and has been thoroughly tested on it. The game was built with handheld gaming in mind.

@tomwor@tomwor.com

While reviews from strangers can be quite a gut punch, I guess they are also the most honest ones. I got my homework. #gamedev

@tomwor@tomwor.com

As a #Unity old-timer, I often miss when Unity introduces new functionality, like the ObjectPool class that seems to around for years now. Totally missed this one. Good bye homemade solution, I guess. 🤷‍♂️ #gamedev

@tomwor@tomwor.com

I just learned that in a Unity package you are not supposed to delete the .meta files, as files without corresponding .meta file will just get ignored by the editor. So much for keeping things tidy. 😬 #madewithunity #gamedev

@tomwor@tomwor.com

I blogged again. 🫣 "Every step filled with dread" – The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev. #gamedev #saas