Demo build is approved, now waiting for the store page approval. #steamnextfest
@tomwor @tomwor.com
Small update on the Steam Demo release: The Demo has a separate "Store page" which needs to be reviewed, which takes 2-3 working days. There was a little issue, the Library Logo had to specifically state that this is a "Demo" (which I falsely thought would be implied by the…
I just learned that for #steamnextfest there is a press preview going out 10 days in advance. That was yesterday evening. Best to have your demo up by then for best chances of press coverage. Will have to remember that one for the next time. Now I'm scrambling to get demo site…
My User Authentication and Leaderboard system now has a Unity SDK prototype with a neat feature. SignIn methods run in a configurable cascade, meaning e.g. when no Token is present...
The #Helldivers2 fiasco shows how out-of-touch big publishers have become and actually gives me some hope for a future with a more diverse publisher landscape and greater power for both players and developers.
I'm currently prototyping my own player authentication and leaderboard system, to not only have the flexibility regarding features, but also have a privacy-first workflow, which...
v0.4.8 PowerUps only spawn from crates #gamedev store.steampowered.com/app/1442050/
v0.4.8 Crates are restricted to vertical movement, which enables for more strategic destruction to access hard to reach items #gamedev
v0.4.8 Track borders now change their color based on level/difficulty #gamedev
Todays harvest includes two more "SideSpawn" elements with mostly decorative purpose. #gamedev
