@tomwor @tomwor.com

Website: tomwor.com

@tomwor@tomwor.com
Status Update

During the holidays, I was offered so many video games for free that I could probably comfortably play all year . I wonder if this is a trend that will essentially render premium games pointless and games will just become the top of a sales funnel for ingame items. #gamedev

@tomwor@tomwor.com
Status Update

I usually prefer my own usernames. #Unity Gaming Services API just gave me "FamiliarHoppingChinchilla#7". Now I'm torn. #gamedev

@tomwor@tomwor.com
Image

Through a happy accident I enabled a two-layered Ambient Occlusion effect that really makes the game geometry pop. First is AmplifyOcclusion which deals with the small crevices (right) and the second pass is the standard Unity AO covering larger faces (left). I'll have to see…

@tomwor@tomwor.com
Video

Some time into the development of my game I unwittingly started naming things of certain sizes "double-" and "triple-" something. I'm now at "quintuple" and fast approaching "sextuple" and maybe "nonuple". #gamedev #indiedev

@tomwor@tomwor.com
Video

I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet hells. To hectic. I like jumping, exploration and feeling of progress. 🧵 #gamedev #indiedev

@tomwor@tomwor.com
Status Update

I'm just reading "The Art of game design" by Jesse Schell. His "Lenses" approach makes perfect sense. He promotes to view a game from very distinct individual perspectives, separate from each other. Due to the lack of an overarching framework (or a science) for game design, this…