#gamedev

@tomwor@tomwor.com

Bruce Sterlings speech from 1991 is a must-read for every #gamedev - still very relevant today. lib.ru/STERLINGB/stor… (Found it via a recent blog post by Cory Doctorow which is also great in its own right: pluralistic.net/2026/02/23/goo…)

@tomwor@tomwor.com

$5.11 for two Mac builds on #Unity Cloud Build. Bruh. Shit's getting expensive. What are people using for devops these days? #gamedev

@tomwor@tomwor.com

Think I got to integrate @blockbench into my workflow, could look great with my current voxel stuff, adding a bit more fidelity. Video by @gamefromscratch #gamedev #voxel #indiedev youtube.com/watch?v=OyYk5Q…

@tomwor@tomwor.com

Yesterday I've played around with a couple of different ideas for track generation in Super Space Arcade, but I realized what a big gamble it is to make these architectural changes to a released game. Perhaps better left for a sequel. Still enough other areas to polish. #gamedev…

@tomwor@tomwor.com

So I have an object pool with a maximum of objects to keep available. If I request more objects from the pool then are available, I just instantiate them regularly and on return to the pool I destroy them. Is this a good pattern? #gamedev

@tomwor@tomwor.com

#Steam really beats my Library and Store assets to mush with it's compression. Have to fight back with Curves, High-Pass filter and Saturation increase. The exported images look like shit, but when mangled by the comp algorithm they look fine again. 🤷‍♂️ #gamedev

@tomwor@tomwor.com

New blog post "Regulatory Road - Game ownership and preservation in the digital age done right " tomwor.com/regulatory-roa… #gamedev #gaming