Another unexpected side-effect of #AI use in #gamedev is the reduced switching costs between engines. I had my VoxImporter plugin converted to Blender very quickly, which now has opened the possibility to migrate my game to the #Godot engine.
#gamedev
With the help of #ai I finally managed to triangulate my #voxel models without T-Junction issues. I've tried AI to solve this for me several times before, now ChatGPT5.3-codex made it work. 🥳 #gamedev
Experimenting with easier to read PowerUp colors and brighter, more playful colors. #gamedev
Valve showing off #Blender and #Godot on the new #SteamMachine (running #Linux and #KDE) promo material presents a complete and competent #FOSS stack for #GameDev - worth a moment of appreciation.
I've sold just 31 copies of my game as of today, which doesn't warrant expanding to mobile platforms, BUT at the same time I want the experience and I also want to have my game with me on my phone everywhere, just to show people. So I'm...
While reviews from strangers can be quite a gut punch, I guess they are also the most honest ones. I got my homework. #gamedev
As a #Unity old-timer, I often miss when Unity introduces new functionality, like the ObjectPool class that seems to around for years now. Totally missed this one. Good bye homemade solution, I guess. 🤷♂️ #gamedev
So I guess this means better backup all those #Unity packages right? 🤷♂️ 😬 #gamedev #indiedev
I just learned that in a Unity package you are not supposed to delete the .meta files, as files without corresponding .meta file will just get ignored by the editor. So much for keeping things tidy. 😬 #madewithunity #gamedev
"Type dependency diagram" in #Jetbrains #Rider - Hello there. 😍 #gamedev
