How to get ahead of 83.5% of indie Steam devs in 2025
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I require the solace of the shadows.
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The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev Read more
I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet hells. To hectic. I like jumping, exploration and feeling of progress. Read more
Learn video game marketing the hard way Read more