Activity Stream

@tomwor@tomwor.com

I'm trying to fix one single controller glyph on the Steam Deck for two days now. I know it's not that important, but that white whale has to die.

@tomwor@tomwor.com

HELP WANTED! I set up my games UI with controller glyphs, but it needs testing. Most XBox and Playstation controllers should work, but there might be incorrect glyphs or issues with certain controllers. Would love some feedback, download the demo here: store.steampowered.com/app/1442050/

@tomwor@tomwor.com

One of the most obvious issues with my demo has been the lack of clear communication of controller inputs. But I'm taking some time now to make it super-nice, including hot-swappable controllers with live updates to the button glyphs. #gamedev

@tomwor@tomwor.com

Small update on the Steam Demo release: The Demo has a separate "Store page" which needs to be reviewed, which takes 2-3 working days. There was a little issue, the Library Logo had to specifically state that this is a "Demo" (which I falsely thought would be implied by the…

@tomwor@tomwor.com

I just learned that for #steamnextfest there is a press preview going out 10 days in advance. That was yesterday evening. Best to have your demo up by then for best chances of press coverage.
Will have to remember that one for the next time. Now I'm scrambling to get demo site…

@tomwor@tomwor.com

My User Authentication and Leaderboard system now has a Unity SDK prototype with a neat feature. SignIn methods run in a configurable cascade, meaning e.g. when no Token is present, it tries Username/Password and if that's not present it defaults to anonymous authentication.…

@tomwor@tomwor.com

The #Helldivers2 fiasco shows how out-of-touch big publishers have become and actually gives me some hope for a future with a more diverse publisher landscape and greater power for both players and developers.

@tomwor@tomwor.com

I'm currently prototyping my own player authentication and leaderboard system, to not only have the flexibility regarding features, but also have a privacy-first workflow, which seems to be missing on most proprietary solutions. #Gamedev #Laravel
It already features users…

@tomwor@tomwor.com

v0.4.8 Crates are restricted to vertical movement, which enables for more strategic destruction to access hard to reach items #gamedev