Some time into the development of my game I unwittingly started naming things of certain sizes "double-" and "triple-" something. I'm now at "quintuple" and fast approaching...
Activity Stream
Finally. x.com/IGN/status/183…
"From bullet hell to cozy arcade shooter" - A long form write-up of my thought process on a gamedesign change for Super Space Arcade. #gamedesign #gamedev tomwor.com/from-bullet-he…
I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet...
I'm just reading "The Art of game design" by Jesse Schell. His "Lenses" approach makes perfect sense. He promotes to view a game from very distinct individual perspectives, separate from each other. Due to the lack of an overarching framework (or a science) for game design, this…
Those flyers turned out alright. #gamedev #indiedev
Those flyers turned out alright.
I'll be at Talk & Play on September 18 showcasing "Super Space Aracde". Come say hi if you're around. @BerlinGamez 🎮 store.steampowered.com/app/1442050/
In this interview, Pieter Levels @levelsio makes a good point on all these AI startups being dependent on a middleman, the AI providers, making it hard to build a truly autonomous AI startup and always being vulnerable to rugpulls. youtube.com/watch?v=9Wjec3… #ai #startup…
So @gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick thread about the experience. #gamescom2024 #indiedev 🧵
"How I dropped the ball on Steam Next Fest" is a little post-mortem on my Next Fest appearance and things I want to improve on next time. #gamedev #indiedev tomwor.com/how-i-dropped-…
I'm trying to fix one single controller glyph on the Steam Deck for two days now. I know it's not that important, but that white whale has to die.
Memory Lane. #ouya
HELP WANTED! I set up my games UI with controller glyphs, but it needs testing. Most XBox and Playstation controllers should work, but there might be incorrect glyphs or issues...
One of the most obvious issues with my demo has been the lack of clear communication of controller inputs. But I'm taking some time now to make it super-nice, including...
Demo Update! Added AutoFire PowerUp (far right). After PickUp, pressing and holding the fire button will continuously fire the current weapon. Download the demo and wishlist here:...
Great interview with @ThomasStewartW hosted by @thomasbrushdev with a focus on business development in games. youtube.com/watch?v=-M5byN…
Making video games is hard. With todays tools and services it also has never been easier. Both true. #gamedev #gamedevelopment
The best answer to game industry layoffs is not unionisation #gamedev tomwor.com/make-your-own-…
The Demo for my game "Super Space Arcade" is released! Please check it out. store.steampowered.com/app/1442050/Su… #steamnextfest


