Figuring out how to create a code-signed, notarized MacOS version of my game to publish through #steamworks on a testing branch as an additional depot on the existing CD Key…
@tomwor@tomwor.com
After my debut game “Super Space Arcade” took way to long to release, I’ve been thinking to do what most gamedevs recommend, to make small games, and fast(-ish). I’m planning…
After years of work, I’m very proud to release my debut game “Super Space Arcade” to the public today. It’s a short loveletter to simpler times, as I remember them.…
I’m releasing “Super Space Arcade” tomorrow! I made everything myself, except the music. So if you want to hurt my feelings, just say you like the music best! 💔 🤜…
Bad wifi at the office. No problem, got an unlimited data 4G cellphone plan. Tether. Connect. Cloudflare: “Sorry, you have been blocked” #ipblock
Releasing my indie game a day before #Silksong would be absolute madness – so I’m releasing mine two days before. store.steampowered.com/app/1442050/Su… #gamedev #indiedev
Doing #gamedev part-time, while having kids and trying to stay healthy.
Rewatching #DS9 on Netflix recently. So much soul. Damn, they really don’t make things like old #StarTrek anymore.
Which two #retrogames is my #indiegame based on? Free #Steam key for the one to guess both right. (And no, it’s NOT Space Invaders) Old people, assemble! #gamedev
The joy of modern #gaming. The kids are in bed, you got an hour to spare. “Yes, I’m gonna play X now”. You start your console/PC/whatever and then keep staring…
