Looks like the 2nd wave of #SteamController shipments went out in Europe. Just got my update.
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The #SteamController already being sold out is nuts. This gotta be the fastest selling controller launch of all time. Or even gaming peripheral. The original Steam Controller allegedly sold about 1.5mil - I wonder what amount was sold yesterday alone. 500k?
When the #SteamDeck and #Proton became a thing, many people (including me tbh) complained this would lead to fewer native #Linux builds - yet recently I see a trend with developers releasing Linux versions of their game just to quench out that little bit of extra performance.
I guess I have a new favourite playlist. #lofigirl (btw. I've recently seen a #Vinyl edition of a Lofigirl playlist in a local supermarket, the loop is officially closed now.)
"Furi" on #vinyl - probably one of the best #videogame soundtracks of all time, featuring Carpenter Brut, Lorn, Waveshaper, The Toxic Avenger, Danger and Kn1ght.
Listening to the new Carpenter Brut album "Leather temple", the official way - in style. #vinyl #carpenterbrut
#programming #ai
Another unexpected side-effect of #AI use in #gamedev is the reduced switching costs between engines. I had my VoxImporter plugin converted to Blender very quickly, which now has opened the possibility to migrate my game to the #Godot engine.
With the help of #ai I finally managed to triangulate my #voxel models without T-Junction issues. I've tried AI to solve this for me several times before, now ChatGPT5.3-codex made it work. 🥳 #gamedev
There has been a lot of chatter about the #steammachine pricing related to #RAM shortages. I still believe that #valve most likely had secured the RAM for their products ahead of the unveiling, so it won't affect price.
PowerUp crate styles changed. Comes in next update.
Experimenting with easier to read PowerUp colors and brighter, more playful colors. #gamedev
Valve showing off #Blender and #Godot on the new #SteamMachine (running #Linux and #KDE) promo material presents a complete and competent #FOSS stack for #GameDev - worth a moment of appreciation.
I've sold just 31 copies of my game as of today, which doesn't warrant expanding to mobile platforms, BUT at the same time I want the experience and I also want to have my game with me on my phone everywhere, just to show people. So I'm...
I'll make a proper post on it on the official Worgames account tomorrow, but let it be said today: Super Space Arcade is available on Steam now for Mac and Linux too. May my quest to bring it to every platform continue next week. Good night.
I've been using Handbrake to compress my videos for a while and always struggled to do 540p video for socials small enough. Now there seems to be a (new?) preset that compresses my video to about HALF the size it used to. Where have you been all...
Despite the Steam Deck unverified status, "Super Space Arcade" runs great on the #Steamdeck and has been thoroughly tested on it. The game was built with handheld gaming in mind.
While reviews from strangers can be quite a gut punch, I guess they are also the most honest ones. I got my homework. #gamedev
As a #Unity old-timer, I often miss when Unity introduces new functionality, like the ObjectPool class that seems to around for years now. Totally missed this one. Good bye homemade solution, I guess. 🤷♂️ #gamedev
So I guess this means better backup all those #Unity packages right? 🤷♂️ 😬 #gamedev #indiedev
