From Bullet Hell to Cozy Arcade Shooter
I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet... Read more
Captain of nuclear submarine KillerChestWorkout, living at the bottom of the Atlantic with his cook Ed and sea lion lady Dolores.
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I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet... Read more
I think looking at bullet hell games as...
Those flyers turned out alright. #gamedev #indiedev
"How I dropped the ball on Steam Next Fest" is a little post-mortem on my Next Fest appearance and things I want to improve on next time. #gamedev #indiedev tomwor.com/how-i-dropped-…
Learn video game marketing the hard way Read more
One of the most obvious issues with my demo has been the lack of clear communication of controller inputs. But I'm taking some time now to make it super-nice, including hot-swappable controllers with live updates to the button glyphs. #gamedev
Demo Update! Added AutoFire PowerUp (far right). After PickUp, pressing and holding the fire button will continuously fire the current weapon. Download the demo and wishlist here: store.steampowered.com/app/1442050/ #gamedev #indiedev
Making video games is hard. With todays tools and services it also has never been easier. Both true. #gamedev #gamedevelopment
The best answer to game industry layoffs is not unionisation #gamedev tomwor.com/make-your-own-…
I'm currently prototyping my own player authentication and leaderboard system, to not only have the flexibility regarding features, but also have a privacy-first workflow, which seems to be missing on most proprietary solutions. #Gamedev #Laravel It already features users…