I blogged again. 🫣 "Every step filled with dread" - The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev. #gamedev #saas
#gamedev
Every step filled with dread
The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev Read more
I added a public property "debugLog" to all of my ScriptableObject events, to see when listeners are registered and the event is fired. Great for insights. #unity #gamedev
Worst thing about part-time gamedev: forgetting what you've done last time and then having to figure out your own shit. #gamedev
Wishlist "Super Space Arcade" on Steam here ➡️ store.steampowered.com/app/1442050/Su… #wishlistwednesday #gamedev
There is a slight pixel scale issue at 1280x800 (Steam Deck resolution) because I need to scale it by 0.75 - probably nobody will ever notice, but it burns a hole in my eyes right now nevertheless. #gamedev #pixelperfect
Ok, I feel a little hurt. #gamedev
Bodybuilders have "leg day", game developers have "UI day". Shoot me in the face. #gamedev
So I tried a dual monitor setup for #gamedev with a big central horizontal monitor and a vertical one for code. At a 16:9 ratio, the vertical monitor was just too thin for me. I'm back at a dual same-size 16:9 setup, #Unity on the left, editor (#Rider) on the right.
If we boil down Gamedevelopment to the core, it's about getting players into a perpetual flow-state. Slowly rising challenge, always at the edge of the attainable. If it's too easy, players are bored. If it's too difficult, they get frustrated. #gamedev
