So I went to Gamescom
So Gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick post about the experience.Me and my firstborn... Read more
Captain of nuclear submarine KillerChestWorkout, living at the bottom of the Atlantic with his cook Ed and sea lion lady Dolores.
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So Gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick post about the experience.Me and my firstborn... Read more
So @gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick thread about the experience. #gamescom2024 #indiedev 🧵
"How I dropped the ball on Steam Next Fest" is a little post-mortem on my Next Fest appearance and things I want to improve on next time. #gamedev #indiedev tomwor.com/how-i-dropped-…
Learn video game marketing the hard way Read more
I'm trying to fix one single controller glyph on the Steam Deck for two days now. I know it's not that important, but that white whale has to die.
Memory Lane. #ouya
HELP WANTED! I set up my games UI with controller glyphs, but it needs testing. Most XBox and Playstation controllers should work, but there might be incorrect glyphs or issues with certain controllers. Would love some feedback, download the demo here: store.steampowered.com/app/1442050/…
One of the most obvious issues with my demo has been the lack of clear communication of controller inputs. But I'm taking some time now to make it super-nice, including hot-swappable controllers with live updates to the button glyphs. #gamedev
Demo Update! Added AutoFire PowerUp (far right). After PickUp, pressing and holding the fire button will continuously fire the current weapon. Download the demo and wishlist here: store.steampowered.com/app/1442050/ #gamedev #indiedev
Great interview with @ThomasStewartW hosted by @thomasbrushdev with a focus on business development in games. youtube.com/watch?v=-M5byN…
Making video games is hard. With todays tools and services it also has never been easier. Both true. #gamedev #gamedevelopment
The best answer to game industry layoffs is not unionisation #gamedev tomwor.com/make-your-own-…
The best answer to game industry layoffs is not unionisation Read more
I'm releasing a game on Steam this summer. It's called Super Space Arcade, a voxel-style arcade shooter. Read more
The Demo for my game "Super Space Arcade" is released! Please check it out. store.steampowered.com/app/1442050/Su… #steamnextfest
Demo build is approved, now waiting for the store page approval. #steamnextfest
Small update on the Steam Demo release: The Demo has a separate "Store page" which needs to be reviewed, which takes 2-3 working days. There was a little issue, the Library Logo had to specifically state that this is a "Demo" (which I falsely thought would be implied by the…
I just learned that for #steamnextfest there is a press preview going out 10 days in advance. That was yesterday evening. Best to have your demo up by then for best chances of press coverage. Will have to remember that one for the next time. Now I'm scrambling to get demo site…
My User Authentication and Leaderboard system now has a Unity SDK prototype with a neat feature. SignIn methods run in a configurable cascade, meaning e.g. when no Token is present, it tries Username/Password and if that's not present it defaults to anonymous authentication.…
The #Helldivers2 fiasco shows how out-of-touch big publishers have become and actually gives me some hope for a future with a more diverse publisher landscape and greater power for both players and developers.