Considering that #AI is always polite, unoffensive, and doesn't make typos, the true proof of humanity is going to be badly written insults. You fukkers.
Activity Stream
Last chance everyone. #stopkillinggames #gamedev #gaming eci.ec.europa.eu/045/public/#/s…
The joy of modern #gaming. The kids are in bed, you got an hour to spare. "Yes, I'm gonna play X now". You start your console/PC/whatever and then keep staring at update screens for an hour.
Asking #ai to refine a previous result feels like sharpening ice cream.
Happy #WishlistWednesday, everybody! Let the begging and pandering commence, I say! #gaming
Learn #gamedev the hard way: Never delete an item from a collection you are currently iterating over.
A short love letter to simpler times, as I remember them. #gamedev #indiedev store.steampowered.com/app/1442050/Su…
I got the #switch2 mostly for playing my old unfinished Switch 1 titles at a better resolution and 60fps framerate, especially Zelda #totk and it's doing well in that regard. #gaming 🧵 1/3
I love it here on #Twitter. 🫶🏻
While it's easy for anyone to imagine the struggle of staring at walls of text for hours, it's hard to convey the joy when it actually works. #gamedev
"Type dependency diagram" in #Jetbrains #Rider - Hello there. 😍 #gamedev
While I have successfully managed a #selfhosted GitLab with automatic CI/CD for #Unity game builds, I realized the whole signing/notarization process is only possible on a Mac, so the dream of the one CI/CD to rule them all is suddenly out of reach again.
"Every step filled with dread" - The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev #gamedev #saas #selfhosting #indiedev #digitalsovereignty #gamepreservation tomwor.com/every-step-fil…
I blogged again. 🫣 "Every step filled with dread" - The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev. #gamedev #saas
Every step filled with dread
The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev Read more
"The Legend of Zelda" was inspired by Shigeru Miyamoto’s childhood adventures exploring caves near his home in Kyoto. So many video game devs seem to be inspired by childhood experiences. #Zelda #GamingHistory
I added a public property "debugLog" to all of my ScriptableObject events, to see when listeners are registered and the event is fired. Great for insights. #unity #gamedev
Worst thing about part-time gamedev: forgetting what you've done last time and then having to figure out your own shit. #gamedev
I finished the GameOver UI - it now show the leaderboard instantly. Learned a lot about Unitys UI system and Layout Groups, it's not that bad once you figure out the basics.
Wishlist "Super Space Arcade" on Steam here ➡️ store.steampowered.com/app/1442050/Su… #wishlistwednesday #gamedev
