Activity Stream

@tomwor@tomwor.com

So I went to Gamescom

So Gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick post about the experience.Me and my firstborn were just regular visitors on friday and saturday. Friday was already very packed, made me remember I'm not comfortable with crowds. 😆 Saturday was sold out and a crowdpocalypse.Best part of Gamescom... Read more

@tomwor@tomwor.com
Status Update

So @gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick thread about the experience. #gamescom2024 #indiedev 🧵

@tomwor@tomwor.com
Status Update

I'm trying to fix one single controller glyph on the Steam Deck for two days now. I know it's not that important, but that white whale has to die.

@tomwor@tomwor.com

HELP WANTED! I set up my games UI with controller glyphs, but it needs testing. Most XBox and Playstation controllers should work, but there might be incorrect glyphs or issues with certain controllers. Would love some feedback, download the demo here: store.steampowered.com/app/1442050/…

@tomwor@tomwor.com

One of the most obvious issues with my demo has been the lack of clear communication of controller inputs. But I'm taking some time now to make it super-nice, including hot-swappable controllers with live updates to the button glyphs. #gamedev

@tomwor@tomwor.com
Status Update

Small update on the Steam Demo release: The Demo has a separate "Store page" which needs to be reviewed, which takes 2-3 working days. There was a little issue, the Library Logo had to specifically state that this is a "Demo" (which I falsely thought would be implied by the…

@tomwor@tomwor.com
Status Update

I just learned that for #steamnextfest there is a press preview going out 10 days in advance. That was yesterday evening. Best to have your demo up by then for best chances of press coverage.
Will have to remember that one for the next time. Now I'm scrambling to get demo site…

@tomwor@tomwor.com

My User Authentication and Leaderboard system now has a Unity SDK prototype with a neat feature. SignIn methods run in a configurable cascade, meaning e.g. when no Token is present, it tries Username/Password and if that's not present it defaults to anonymous authentication.…

@tomwor@tomwor.com
Status Update

The #Helldivers2 fiasco shows how out-of-touch big publishers have become and actually gives me some hope for a future with a more diverse publisher landscape and greater power for both players and developers.