Figuring out how to create a code-signed, notarized MacOS version of my game to publish through #steamworks on a testing branch as an additional depot on the existing CD Key package. #gamedev #indiedev
#indiedev
Releasing my indie game a day before #Silksong would be absolute madness – so I'm releasing mine two days before.
store.steampowered.com/app/1442050/Su… #gamedev #indiedev
A short love letter to simpler times, as I remember them. #gamedev #indiedev store.steampowered.com/app/1442050/Su…
Some time into the development of my game I unwittingly started naming things of certain sizes "double-" and "triple-" something. I'm now at "quintuple" and fast approaching "sextuple" and maybe "nonuple". #gamedev #indiedev
I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet hells. To hectic. I like jumping, exploration and feeling of progress. 🧵 #gamedev #indiedev
