Man, fuck #selfhosting. Some of us have work to do. 🤷‍♂️
Activity Stream
$5.11 for two Mac builds on #Unity Cloud Build. Bruh. Shit's getting expensive. What are people using for devops these days? #gamedev
Important: keepandroidopen.org #android #foss
Think I got to integrate @blockbench into my workflow, could look great with my current voxel stuff, adding a bit more fidelity. Video by @gamefromscratch #gamedev #voxel #indiedev
youtube.com/watch?v=OyYk5Q…
#hotfixsaturday #gamedev x.com/worgamescom/st…
Yesterday I've played around with a couple of different ideas for track generation in Super Space Arcade, but I realized what a big gamble it is to make these architectural changes to a released game. Perhaps better left for a sequel. Still enough other areas to polish. #gamedev…
Lesson learned (again): When getting a pooled object in Unity, set the position and rotation before setting it active. The lifecycle methods and the physics engine might otherwise interfere, even when it looks like you have a clear path in your code from A to B. #unity #gamdev
So I have an object pool with a maximum of objects to keep available. If I request more objects from the pool then are available, I just instantiate them regularly and on return to the pool I destroy them. Is this a good pattern? #gamedev
"How to get ahead of 83.5% of indie Steam devs in 2025" Totally not clickbait. #gamedev #indiedev
tomwor.com/how-to-get-ahe…
#Steam really beats my Library and Store assets to mush with it's compression. Have to fight back with Curves, High-Pass filter and Saturation increase. The exported images look like shit, but when mangled by the comp algorithm they look fine again. 🤷‍♂️ #gamedev
Had the #Laravel debug bar enabled on Worgames live site. Say one thing about Tom, say he's a professional.
The demo of my #indiegame "Super Space Arcade" is available on #Steam. Download and tell me what you hate about it.
Be brutal. Make it sting.
store.steampowered.com/app/1442050/Su…
Considering that #AI is always polite, unoffensive, and doesn't make typos, the true proof of humanity is going to be badly written insults. You fukkers.
Last chance everyone. #stopkillinggames #gamedev #gaming eci.ec.europa.eu/045/public/#/s…
Asking #ai to refine a previous result feels like sharpening ice cream.
I got the #switch2 mostly for playing my old unfinished Switch 1 titles at a better resolution and 60fps framerate, especially Zelda #totk and it's doing well in that regard. #gaming đź§µ
1/3
I love it here on #Twitter. 🫶🏻
While I have successfully managed a #selfhosted GitLab with automatic CI/CD for #Unity game builds, I realized the whole signing/notarization process is only possible on a Mac, so the dream of the one CI/CD to rule them all is suddenly out of reach again.
"Every step filled with dread" –
The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev #gamedev #saas #selfhosting #indiedev
#digitalsovereignty #gamepreservation
tomwor.com/every-step-fil…
Worst thing about part-time gamedev: forgetting what you've done last time and then having to figure out your own shit. #gamedev

