I recently updated my #Unity project from 2022 to 6.3 LTS and everything went absolutely flawlessly. Didn’t expect that. Pretty impressive, I gotta say.
Activity Stream
Everyone rightfully angry at #discord and #bigtech and searching for technical solutions, but remember what really makes them shit their pants: you talking to your neighbours again. #democracy #regulation
Bruce Sterlings speech from 1991 is a must-read for every #gamedev – still very relevant today. lib.ru/STERLINGB/stor…
(Found it via a recent blog post by Cory Doctorow which is also great in its own right: pluralistic.net/2026/02/23/goo…)
The Fairphone CEO put out a thoughtful article about diversity and then in the comment section, the social justice warriors tear him apart and are totally obnoxious, without even saying what they really criticise or would do different.
fairphone.com/en/2026/02/05/…
From all the stuff I got rid of over the years, I don’t miss anything, can even hardly remember any of it – except #books. There are so many books I miss, I could make a list right now. I now get why some people have these huge shelves at home.
Even though I agree with the article, I don’t want more machine recommendations for games – I want human curation. I want wacky people introduce me to wacky games. Something like the blogroll, but for games.
totallyhuman.io/blog/no-game-d…
Man, fuck #selfhosting. Some of us have work to do. 🤷♂️
$5.11 for two Mac builds on #Unity Cloud Build. Bruh. Shit’s getting expensive. What are people using for devops these days? #gamedev
Important: keepandroidopen.org #android #foss
Think I got to integrate @blockbench into my workflow, could look great with my current voxel stuff, adding a bit more fidelity. Video by @gamefromscratch #gamedev #voxel #indiedev
youtube.com/watch?v=OyYk5Q…
#hotfixsaturday #gamedev x.com/worgamescom/st…
Yesterday I’ve played around with a couple of different ideas for track generation in Super Space Arcade, but I realized what a big gamble it is to make these architectural changes to a released game. Perhaps better left for a sequel. Still enough other areas to polish. #gamedev…
Lesson learned (again): When getting a pooled object in Unity, set the position and rotation *before* setting it active. The lifecycle methods and the physics engine might otherwise interfere, even when it looks like you have a clear path in your code from A to B. #unity #gamdev
So I have an object pool with a maximum of objects to keep available. If I request more objects from the pool then are available, I just instantiate them regularly and on return to the pool I destroy them. Is this a good pattern? #gamedev
“How to get ahead of 83.5% of indie Steam devs in 2025” Totally not clickbait. #gamedev #indiedev
tomwor.com/how-to-get-ahe…
#Steam really beats my Library and Store assets to mush with it’s compression. Have to fight back with Curves, High-Pass filter and Saturation increase. The exported images look like shit, but when mangled by the comp algorithm they look fine again. 🤷♂️ #gamedev
Had the #Laravel debug bar enabled on Worgames live site. Say one thing about Tom, say he’s a professional.
The demo of my #indiegame “Super Space Arcade” is available on #Steam. Download and tell me what you hate about it.
Be brutal. Make it sting.
store.steampowered.com/app/1442050/Su…
New blog post “Regulatory Road –
Game ownership and preservation in the digital age done right
” tomwor.com/regulatory-roa… #gamedev #gaming
