Activity Stream

@tomwor@tomwor.com

After years of work, I'm very proud to release my debut game "Super Space Arcade" to the public today. It's a short loveletter to simpler times, as I remember them. I hope it brings you joy. #gamedev #indiegamedev #madewithunity

@tomwor@tomwor.com

Figuring out how to create a code-signed, notarized MacOS version of my game to publish through #steamworks on a testing branch as an additional depot on the existing CD Key package. #gamedev #indiedev

@tomwor@tomwor.com

After my debut game "Super Space Arcade" took way to long to release, I've been thinking to do what most gamedevs recommend, to make small games, and fast(-ish). I'm planning for a seasonal release cycle. #gamedev 1/9

@tomwor@tomwor.com

I'm releasing "Super Space Arcade" tomorrow! I made everything myself, except the music. So if you want to hurt my feelings, just say you like the music best! 💔 🤜 😵 store.steampowered.com/app/1442050/Su…

@tomwor@tomwor.com

Bad wifi at the office. No problem, got an unlimited data 4G cellphone plan. Tether. Connect. Cloudflare: "Sorry, you have been blocked" #ipblock

@tomwor@tomwor.com

Releasing my indie game a day before #Silksong would be absolute madness - so I'm releasing mine two days before. store.steampowered.com/app/1442050/Su… #gamedev #indiedev

@tomwor@tomwor.com

Rewatching #DS9 on Netflix recently. So much soul. Damn, they really don't make things like old #StarTrek anymore.

@tomwor@tomwor.com

The joy of modern #gaming. The kids are in bed, you got an hour to spare. "Yes, I'm gonna play X now". You start your console/PC/whatever and then keep staring at update screens for an hour.

@tomwor@tomwor.com

Learn #gamedev the hard way: Never delete an item from a collection you are currently iterating over.

@tomwor@tomwor.com

While it's easy for anyone to imagine the struggle of staring at walls of text for hours, it's hard to convey the joy when it actually works. #gamedev

@tomwor@tomwor.com

So I decided to rip out my PowerUp system in favor of a more flexible solution (yes, ScriptableObjects) and now I got this icky feeling of my game being in this broken state. #gamedev

@tomwor@tomwor.com

Some time into the development of my game I unwittingly started naming things of certain sizes "double-" and "triple-" something. I'm now at "quintuple" and fast approaching "sextuple" and maybe "nonuple". #gamedev #indiedev

@tomwor@tomwor.com

I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet hells. To hectic. I like jumping, exploration and feeling...

@tomwor@tomwor.com

I'll be at Talk & Play on September 18 showcasing "Super Space Aracde". Come say hi if you're around. @BerlinGamez 🎮 store.steampowered.com/app/1442050/