I added a public property “debugLog” to all of my ScriptableObject events, to see when listeners are registered and the event is fired. Great for insights. #unity #gamedev

Wishlist Super Space Arcade here ➡ store.steampowered.com/app/1442050/Su… 🎮 👾
I added a public property “debugLog” to all of my ScriptableObject events, to see when listeners are registered and the event is fired. Great for insights. #unity #gamedev

Wishlist Super Space Arcade here ➡ store.steampowered.com/app/1442050/Su… 🎮 👾