The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev
I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet hells. To hectic. I like jumping, exploration and feeling of progress.
So Gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick post about the experience. Me and my firstborn were just regular visitors on friday and saturday. Friday was already very packed, made me remember I'm not comfor