Every step filled with dread
6 days agoThe Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev
The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev
I think looking at bullet hell games as inspiration for my game was the wrong approach. It came naturally due to the apparent proximity of the genre, but I don't even like bullet hells. To hectic. I like jumping, exploration and feeling of progress.
So Gamescom is over and after I took the rest of the school holidays to recharge, I thought to write just a quick post about the experience. Me and my firstborn were just regular visitors on friday and saturday. Friday was already very packed, made me remember I'm not comfor
The best answer to game industry layoffs is not unionisation
I'm releasing a game on Steam this summer. It's called Super Space Arcade, a voxel-style arcade shooter.