In early Summer π, the game should be ready with a beta/demo for players to try out. Collecting feedback and fixing bugs. Enter the summer Steam Next fest. Connect to press and influencers.
5/9
Game release in late summer π, early autumn π. Plan for 1-2 months afterwards fixing bugs π and releasing some more (ideally already prepared) content.
Rinse and repeat.
6/9
I know this might sound like a bit of a pipe-dream π to many who have experienced the chaos of creative work and things might definitely shift and stages might blur into each other. But having an overall frame for this is something I need very much.
7/9
As Parkinsons Law says: βWork expands so as to fill the time available for its completion.β If there is no time-frame, things spiral out of control. And I think a year of time can be plenty – if planned correctly.
8/9
If you are a gamedev and want to try a seasonal release cycle as well, feel free to reach out. π Maybe we can start a mastermind group or be accounability partners through the seasons. Β π€ π€
9/9
If you like to follow along, follow here or subscribe to my newsletter on tomwor.com and maybe give my debut game “Super Space Arcade” a try: worgames.com/games/super-spβ¦
