In reply to: I think looking at bullet hell games as inspiratio…
Also, at the latest demo at Berlin Games Scene, the most common feedback was that the game is already to crowded with rubble – it's hard to keep track of the players location.
My best friend Olli, who is also my #1 game tester used to playtest the game on the side, while listening to podcasts, in kind of a relaxed flow state. It's not what I anticipated for the game early on, but it mirrors my feeling in the game, so maybe it's time to face reality.
Is the world ready for a "cozy arcade shooter"? I'll definitely need more content and a few changes, like dropping the infinite track generation in favor of a step-based level progression, but I think this could work. #cozygame
If you are interested in where this goes, consider wishlisting Super Space Arcade here store.steampowered.com/app/1442050/ or subscribe on any of the socials mentioned on worgames.com Cheers!
